WHO WATCHES THE WATCH_DOGS?

What you need to know about Ubisoft's latest franchise-to-be

PLAYSTATION 4

Why Sony's next-gen console is the one to look forward to

SCRIBBLENAUTS TACKLES THE DC UNIVERSE

Prepare yourself for the biggest comic book adventure of your life

METAL GEAR SOLID V

Want an open world Metal Gear game? Kojima's got you covered

BATMAN: ARKHAM ORIGINS

Rocksteady is ready to prove that the deadliest of foes aren't always the craziest

DUCKTALES: REMASTERED

A look at the childhood classic being brought to a new generation

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Outer Worlds: Disappointed!!!

Outer World's was supposed to fill the Fallout: New Vegas void in my heart.

Spoilers! It didn't.

I decided to get the digital version of the game after so many positive reviews about it came out. But let's be honest, those reviewers never got through the game.

Which is exactly where the issues of Outer Worlds lie. From this point on, I will be discussing the plot of the game. If you want to avoid spoilers, please jump to the end of this page for a bolded number review or find something else to do. What do people do these days? Minecraft? WoW Classic? Whatever.

*SPOILERS AHEAD*

I played about 18 hours of this game and soon after my disappointment set in. Before I even reached the end of the game, it seemed obvious to me that I would have to jump between the same three to four planets to get mediocre quests done. It didn't matter if you tried to do all the quests on Groundbreaker or whatever other shithole you were on, you were bound to travel between a select few planets, killing and collecting loot based on the quests you were on.

Speaking of which...did you think your choices mattered? I retrieved the diet toothpaste recipe from the marauders on Roseway but decided not to give it to the doctor who had created the thing in the first place. I mean, it sounded bad based on all the hacked computer files I read. Guess what happens? I don't get a trophy. That's it. I try to save such an important compound from the hands of those who would sell it for a destructive profit and my reward is absolute shit. No one ever mentions it again or cares to discuss that time we were on a planet looking for unique formulas....

Outside of the above, there's the issue of the ending. Deciding the future of the Hope and it's crew should have felt more drastic than it was. I mean, the game pits you against the Board from the get-go, but you can easily just slide onto their side. And let's be honest, their side isn't terrible. I diverted power on Edgewater to the group that was producing real crops and later found out that was the "bad" choice. How? No one on the Board (come to find out) had much hope for Edgewater and it was a shit town. They weren't even packaging the ONE product they were meant to can. Yet it made me the bad guy because the Board was tired of sending supplies. Which was mentioned maybe twice in dialog and a few times on terminals. If your company has abandoned you, why am I the villain for giving power to the only people who know how to grow fresh fruit?

Forgoing the nitty gritty of the above...oh. Wait. You mean there wasn't anything else? Just your lame companion quests that didn't do anything to affect the game and hardly touched the ending? Neat.

I thought the attempt to betray Phineas was going to be unique. I mean, I went through a lot to get Bedom on my side so I could have his sigil to grant me access to Byzantium. Turns out all that was for nothing, because I would have gotten said sigil no matter what I did. Cool. Great.

Byzantium is supposed to be the crowning glory of the universe and yet it's incredibly small and dull. There are limited side quests and what you can do (becoming a movie star!!!!) end so quickly that it really doesn't matter. Dialog may make mention to some actions, but it doesn't help you any, even if you're supposedly the big new star of Byzantium's serials.

I never felt out of place in Byzantium, even with the occasional two people talking down to me. There wasn't enough shun and clearly what you wore didn't matter. I would have loved to either gruff and fight my way through or dress like a dandy and slip through the ranks. But no, it didn't matter. Even in the most dire of situations (retirement, anyone?).

And the end. THE END. The end was the worst. After all your work it boils down to two useless choices. You didn't get real answers from either side and, no matter what you choose, there is no utopia ending. Your choices didn't matter. After all that, you were just a useless pawn. Not even in an interesting "Oh I fucked up".

All that time you spent trying to help your companions? It doesn't matter They stick around whether they agree or disagree with your choices. The "story" ending might not be the most happily ever after, but your companions are there regardless of action. It's like they wanted to go with Mass Effect 2 character choices but couldn't commit to lasting character development or even death for any of your teammates. Which, lets be honest, were hardly fleshed out. I thought the Vicar's transformation was interesting until I realized it was basically a "Oh, well maybe there isn't a god. Moving on..." This fucker was preaching for decades about  the PLAN and suddenly, after smoking some iowaska, he realizes it was for naught.

New Vegas had better character development and those endings were all based on you listening to dialogue. I hated the companions in this game. There was no emotional attachment to anyone. It was so obvious who was going to join you at any time and, the fact you could kick them all off your ship if you felt like just proved how unnecessary they were. Even Parvati, who I felt was adorable, fell short for me. Great, it's a lesbian storyline without the sex. Congrats. You're really pushing boundaries here, Obsidian.

All these complaints and I still haven't brushed on the Universe map. Hey look! Interstellar travel! You can go anywhere! Well, except this planet. Oh and this one. Definitely not this one. But hey, you get a satellite for one quest, that has to make up for something!

DLC has been a stain on video games for a while. I understand it's purpose to an extent, but if you dare show me all the place I can go that are not available in the full game, I'm going to be pissed. I'm looking at you, Ubisoft. DO NOT include these places on the map. Otherwise, you'll have players like myself going "Hey, I've only been to two planets and a satellite, but there are four more planets left!"winding up disappointed. I did not pay $60 to just travel to four out of ten planets on a map of the GALAXY.

Basically, Outer Worlds disguises itself in a barrel of fun for the first 10 hours but shortly after it's flaws begin to show. Will the DLC help? Who knows? But I paid $60 for an open world RPG with few secrets while the rest of the gaming world is still uncovering mysteries of Fallout or evening God of War!

Needless to say, this game left me disappointed. I honestly have been stuck in a gamer limbo since because I had planned for this game to take at least 60+ hours to beat. You know an open world game sucks when you'd rather be playing old school New Vegas than the best and newest version of the game.

Why Saints Row IV Matters

Video game franchises are always looking for ways to set themselves apart.  Without unique elements in gameplay and story, it's easy for a series to fall into a glob of the uninteresting.

ONE SENTENCE REVIEWS TAKE TWO

Somehow I managed to create a popular segment on a video game blog that only Facebook knows about (thanks, Mom!).  At least now I have a semi-weekly segment to entertain you all!

These are the games I have been playing since my last ONE SENTENCE REVIEWS post:

Civilization V: Brave New World DLC (PC): Caravans.  Caravans everywhere.
Mark of the Ninja (PC): WHY IS THIS GAME NOT ON A CONSOLE?  
Bioshock (PS3):  
Fallout: New Vegas (PS3): 
Dokuro (PS Vita): Adventure Time: The Indie Game
Metal Gear Solid: The Legacy Collection (PS3): I used to believe I was good at video games and then I remembered this series.

KINGDOM HEARTS 3 WILL MARK THE END OF AN ERA, BUT NOT THE END OF A SERIES

The Kingdom Hearts franchise is going on ten-years with a number of games found on a variety of systems, but until recently, only two were the heart of the story.

Kingdom Hearts 3 was announced at this year's E3, but information on the story has been kept under wraps until recently.  In an interview with the LA Times, Tetsuya Nomura, Kingdom Hearts III's director, revealed what Kingdom Hearts III will do for the franchise.

"In ‘Kingdom Hearts 3,’ the battles that the characters have been fighting for the past 10 years will come to a conclusion," Nomura states.  "But the series will continue. Only the particular enemy they have been fighting the past 10 years will come to an end."

Sora, Donald, and Goofy reunite! (Square Enix)

When asked if the series would include Disney's newly acquired Marvel and Star Wars franchise, Nomura was silent, but he did reveal that fans interested in getting a feel for how Kingdom Hearts III will operate should grab a copy of Kingdom Hearts 3D: Dream Drop Distance for the Nintendo 3DS.  "We tried many experiments in that game that will be applied to ‘Kingdom Hearts 3,’ ” he said. “If you play ’3D,’ you will get some hint of ‘Kingdom Heart 3.’”

Kingdom Hearts 3 will be released on the Xbox One and the Playstation 4 at an unspecified date.  Until then, fans can look forward to the release of Kingdom Hearts 1.5 Remix on the Playstation 3.  The game includes a high-definition remake of Kingdom Hearts Remix and Kingdom Hearts Re: Chain of Memories as well as all the cinematics from Kingdom Hearts 358/2 Days.  Kingdom Hearts 1.5 Remix will be released September 10, 2013.

NEIL GAIMAN TO HAUNTS THE WORLD OF VIDEO GAMING

                                       whohauntsneil.com


Best-selling macabre author Neil Gaiman is about to take computer (and tablet) gamers on a journey through his imagination with his first video game, Wayward Manor.

Set in the 1920's in an old, Victorian-era home, the game revolves around you, a ghost, woken rudely from his grave sleep by a slew of unwanted house guests.  With an arsenal of ghostly abilities, it is up to you to remove them, but in true Gaiman (and gaming) fashion, it is never as simple as it seems.  The queer cast of characters who have made Wayward Manor their own each hold a secret about your life, your death, and the fate of your after-life.

The game is still under development by The Odd Gentleman, an award winning, independent gaming studio responsible for the Indie showstopper The Misadventures of P.B. Winterbottom.

There is no release date yet for Wayward Manor, but the game's website has a variety of ways for you to pre-order, ranging from a $10 digital pre-order for PC and Mac to a $10,000 Dinner with Gaiman package.  

For more information on the game, head over to YouTube to listen to the creator himself tell you why you should be excited for his first gaming venture.

SCRIBBLENAUTS TACKLES THE DC UNIVERSE



The concept of Scribblenauts is simple: you play Maxwell, a young boy with an impressive imagination and a magical notepad which he uses to solve puzzles and save the day.  Usually.  The game was first released in 2009 on the Nintendo DS and rose to success as a sleeper hit.  Four years and four games later, the Scribblenauts development team, 5th Cell, is ready to do it again.

Scribblenauts Unmasked: A DC Comics Adventure, will utilize the same gameplay as previous incarnations, but this time Maxwell has the ability to enlist the aid of almost 2,000 DC Universe heroes and villains.  From popular to obscure, this game will have nearly every DC comic character ever created. 

Can you name them all?
On top of the impressive list of characters, adjectives will also play an important role in bringing about new and surprising incarnations of beloved DC characters.  Zombie Batman?  Check.  Super Doomsday?  It's there and it is horrifying.  The possibilities are seemingly endless, making for a unique, puzzle-solving experience that will offer hours of gameplay for all ages and comic book fans alike.

I can only hope Guacamole Lantern will be a thing.
Scribblenauts Unmasked is set to release on September 24, 2013 and will be available on the Nintendo 3DS, Wii U, and PC.

DUCKTALES: REMASTERED: A CHILDHOOD CLASSIC LIVES AGAIN


I have a love/hate relationship with Capcom.  I love that I hate them and I hate that I love their old properties.  After twenty-four years, Capcom somehow managed to maintain the rights to Disney's DuckTales, an action platformer originally released for the Nintendo Entertainment System.  Fortunately, that's all the credit I have to give them as the recently announced DuckTales Remastered is being developed by WayForward Technologies.



The premise of the game is simple: Scrooge McDuck is a rich old duck with nothing better to do but travel the world in search of more riches.  Naturally he brings his plucky nephews, Huey, Dewey, and Louie, along for the ride in what I can only assume to be one of the most convoluted murder plots an anthropomorphic duck has ever schemed.

Players will visit all five familiar territories of the first game, crisply remade for your gaming pleasure.  From the Himalyans to Transylvania, you are armed with only a pogo-cane(TM), jacket, and top hat to battle a slew of mythological duck foes.  Because who needs pants when you're going on an adventure?

Comparison between the NES and HD version courtesy of IGN.
The original DuckTales has made it on numerous "Best of" lists for the NES, including #9 on IGN's Top 100 and #12 on GamesRadar Top 25, making it a prime candidate for a high-definition remake.  The only thing that could make it better would be to have the original voice cast return.  Oh wait, that's happening.  Get your nostalgia shoulder pads on because this game is going to blow you away.

DuckTales: Remastered will be released on Steam, the Nintendo eShop, and Playstation Network on August 13, 2013 for $14.99.  A retail version for the Playstation 3 will also be available same day for $19.99.  The game will also be released on the Xbox Marketplace September 11, 2013 for 1200 Microsoft Points.